"That said, it’s important that we strike the right balance so that itemization choices always feel meaningful." And on that note here's a look at the Sorceress Skill Tree, where the branches contain skills and skill upgrades and the roots contain powerful passives. "We plan to put more of the player’s power back into the character to make build choices more impactful, rather than have the majority of player power coming from the items they have equipped," David Kim writes. Blizzard has been pretty open with how Diablo IV is progressing and notes that testing for the new Skill Tree system has been positive. In terms of approach Blizzard notes that this time around Legendary Items will still be powerful but the bulk of the variation will come from skills and abilities. With skills and upgrades forming the branches, and powerful passive abilities the roots. It's looking pretty impressive, and is presented as an actual tree too. The latest Diablo IV development update is now live and this time the team over at Blizzard - with David Kim, Lead System Designer on Diablo IV putting together the bulk of it - delves into the brand new Skill system.
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